Academic Activity
Academic & Community Involvement
Consultation
1. Consultant, (2006). Program Semai Bakti – Pengendalian Bengkel Kemahiran Peralatan Terapi Motor Kasar dan Motor Halus.
2. Consultant for Video Montage, (2016). CHiMP, CHiMP-FRIM-UiTM.
3. Consultant and Module Writer, (2020). Pusat Kreatif Kanak-Kanak Tuanku Bainun.
Membership
1. Majlis Rekabentuk Malaysia (MRM). 1-E-000517-2017.
2. MBOT – Teknologis Berijazah.
Expert Panel
1. Expert Panel Review, Haida Umiera Hashim, (2021). Doctor of Philosophy. Design and Development of a Mobile Augmented Reality Application for Vocabulary Learning of Children with Autism. Universiti Kebangsaan Malaysia.
2. Expert Panel Review, Yong Yeat Fang, (2022). Doctor of Philosophy. Modul Interaktif PSV Tahun Satu Sekolah Jenis Kebangsaan Cina. Universiti Pendidikan Sultan Idris.
3. Pakar Bidang, Bahagian Peristilahan dan Leksikologi, Dewan Bahasa Dan Pustaka (2021).
4. Expert Panel Review, Mohd. Noor Bin Fazil (2025). Penerapan Teknologi Berintegrasi dalam Kurikulum Seni Visual IPGM bagi Memperkasa Daya Cipta dan Literasi Digital Siswa Guru IPG.
5. Expert Panel Review, Nur Adilah Binti Abdullah (2026). Doctor of Philosophy. Pembangunan Modul Interaktif Berasaskan Reality bagi Projek Pameran Kreatif Digital dalam Mata Pelajaran Vokasional RGD.
Speaker
1. Speaker, Webinar Penerapan Seni Dan Kraftangan Buat Murid Berkeperluan Khas, (2022). Kursus Pendidikan Seni, Muzik Dan Kraftangan Dalam Pendidikan Khas, UPSI.
2. Speaker, Program Live Webinar Kerjaya Seni dan Pendidikan Seni 2.0, (2021). Galeri Shah Alam.
3. Speaker, Siri Pemantapan OKU Selangor, (2021). Unit Perkhidmatan OKU (UPO UiTM) dengan kerjasama Majlis Tindakan OKU Selangor (MTOS).
4. Speaker, Festival UiTM PEPRFORM (2025). Pusat ASASI UiTM Cawangan Dengkil.
MOOC
Ketua Pembangun Bahan Kursus Massive Open Online Course (MOOC) (2021). Animation and Art Production, UiTM.
Innovation (Product Patent)
1. ARCADIA-Kit. LY2018003685. 16th August 2015.
2. MATkit (Marbling Art Teaching Kit). LY2016002294. 17th September 2016.
3. PowerPoint for E-Content Development of Elements and Principles of Art. 7th April 2016.
4. Interactive Learning of Bahasa Malaysia for the LINUS Programme. 17th August 2016.
5. eBBM – Mobile Apps for Basic Reading of Bahasa Malaysia Language. iidex2017/A/C09/002. 21st September 2017.
6. Orang Kitak – Interactive Mobile Game Application. 600 Ribu (IP.5/2/6/3CP). 26th September 2017.
Community Service
Pengerusi PIBG Pra-Sekolah, Sekolah Rendah Raja Muda, Seksyan 4, Shah Alam.